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Showing posts with label game night. Show all posts
Showing posts with label game night. Show all posts

Monday, February 12, 2018

Kickstart This: The Hidden Halls of Hazakor

An image featuring a dark skinned woman with a sword in the center (human fighter), with a blue-haired olive skinned woman in armor carrying a shield to her left (dwarf cleric), a light skinned woman wearing a head scarf and carrying a torch to her right (elf wizard) and another light skinned woman suspended from the ceiling with fabric (halfling thief).
Things are definitely changing the tabletop RPG world, and it's very exciting! Recently, a lot of my gamer friends have sent me a link for The Hidden Halls of Hazakor with excited comments about the kickass female characters on the cover. On the cover, y'all. And lots of text-based squeeing.

Obviously I dropped everything to check it out, and I have to say I'm super intrigued. And I'm not a tabletop RPGer. At least, not yet. If anything would turn me into one, it would be the idea of rolling through a dungeon with these gals! Just look at them -- confident, strong, fierce!

I chatted with author Scott Fitzgerald Gray and illustrator Jackie Musto about this amazing project and the importance of representation and accessibility in gaming, for folks from all backgrounds and all ages.



SRPS: First of all, can you tell us a little about yourself? What's your background? What inspires you?

SFG: I'm an extremely middle-aged Canadian geek who's lucky enough to make a living through writing, editing, and tabletop RPG design. The latter part of my job has involved a lot of work for Dungeons & Dragons publisher Wizards of the Coast over the last fourteen years. I fell in love with fantasy and speculative fiction at an early age, then discovered roleplaying games in high school. Over the long, complicated process that got me into writing and storytelling as first a screenwriter, then a novelist, RPGs (and D&D in particular) were an essential anchor for my creativity and an amazing source of inspiration. I still draw a lot of inspiration from my own gaming, and from being part of the community built around the shared storytelling that's at the heart of what RPGs do.

SRPS: What is The Hidden Halls of Hazakor?

SFG: This book is an adventure for fifth edition Dungeons & Dragons that I've wanted to publish for a while now. It started out as a piece I wrote for the RPG club I ran at my daughters' middle school some years ago, as a kind of "learn by doing" adventure for young Dungeon Masters. Though I wasn't as young as a lot of first-time D&D players when I first picked up the game, I still remember the process of sitting down in the DM’s chair for the first time and how daunting it was for me. The adventure kind of grew out of my own memory of the things I wish I'd known when I ran my first dungeon crawls, combined with some first-hand observation of the things that the young players I was working with found the most challenging to deal with.

SRPS: What inspired you to create an RPG book?

SFG: I've written and edited a lot of D&D adventures over the years, and have published some of my own. But this one always had its own odd place off to the side of other things I've worked on. The kids who ran and played the original version of the adventure really enjoyed it, and I've thought more than once about putting it out just as a free text-only book (which it was in its original RPG-club form). But at the same time, I understood that a full version with awesome artwork would potentially be an even better tool for young, first-time Dungeon Masters, so it always stayed a kind of back-burner project. Then a few years ago, I discovered Jackie's steampunk webcomic Lady Skylark and really fell in love with her art. When I first talked to her about the possibility of working on the adventure, her enthusiasm was the metaphorical kick in the ass I needed to finally figure out how I wanted to do it.

Four female characters, human fighter, elf wizard, dwarf cleric and halfling thief.


SRPS: I see a lot of people raving about the artwork (myself included!), and especially the fact that it shows amazing, powerful female characters of different ethnicities. Was that a conscious decision on your part?

JM: It is really important to me that we represent the world around us and all the different types of people in it. I can remember growing up and finding it difficult to see representations of women in the industries that I liked that weren't just the same stereotype over and over — so I hope I can help a kid or teen see something of themselves in this genre and think they belong there. Lucky for me, Scott and I see eye-to-eye on this — in fact when he sent me the pitch he made that point super clear and I remember shouting "Yes! I have to do this project!" For me, this project marries all the things I love to draw — cool fantasy settings, rad ladies doing stunts — and it being for a roleplaying game just brings it all home. Roleplaying was my introduction to art as a career as well as a creative force. When I got started it was with an awesome group of folks who encouraged me to play whatever type of character I wanted to, and we crafted these amazing worlds together. It all gelled into a career path when I would draw their characters -- and I guess I've never stopped! My hope is that young folks can look at this game and imagine their characters and be inspired to create themselves.

SFG: The issue of inclusivity in gaming (including tabletop RPGs) has been getting a lot of attention over the last few years — which is to say, it's finally been getting the attention it's long deserved. I'm just about the whitest guy you're ever going to meet, but I've still always been conscious of — and frustrated over — how limiting the traditional Eurocentric/pseudomedieval approach to fantasy has been and continues to be. Fantasy in general and RPGs in particular are built on the foundation of imagination, and it should take very little of that to imagine a fantasy RPG world that reflects the broadest possible range of people who might want to spend time there.

A large green ogre surrounded by the fighter and cleric
SRPS: Who is your target audience? It's a starter RPG, so does that mean it introduces basic RPG concepts and helps with setting up a new group from scratch?

SFG: The book is just an adventure, so although it provides a lot of advice and tips on how to be a good Dungeon Master and handle some of the situations that can arise at the gaming table, players and would-be DMs need to have the D&D rulebooks as a starting point. Those books definitely address the concepts of what it means to play an RPG and how things work around the game table, and they remain an essential resource even for experienced players. But for me, there can never be enough good starter adventures to go with those books — and the idea of a starter adventure written not just for beginning Dungeon Masters but for young Dungeon Masters has always been something I've wanted to play around with.

SRPS: What about experienced RPGers? Is The Hidden Halls of Hazakor going to be too simplistic for them?

SFG: In terms of the writing style, experienced players will undoubtedly find the adventure giving them tips and advice that they already know. But the adventure itself should appeal to players of any age. There are lots of straightforward encounters, as is true of any adventure for 1st-level characters. But there are also plenty of devious surprises, and a number of sections where more experienced DMs will be able to go nuts with the environment and the intelligent monstrous NPCs to put their own stamp on things. Ultimately, a published adventure is always meant to be reworked and changed up by an experienced DM as they make it part of their own campaign. And The Hidden Halls of Hazakor has just as much raw material for that as any adventure.

SRPS: What else can tabletop gamers expect from The Hidden Halls of Hazakor?

SFG: The adventure holds a fair bit of humor, which I've always found is a good way to keep the interest of younger players (both working with middle-school-age kids in the RPG club, and introducing my own daughters to D&D when they were young). Jackie's amazing art is going to be taking a big role in bringing some of that humor to life. The writing is also intentionally straightforward and explanatory, with the intent of being something that a young, first-time DM can easily process. But aside from that, the adventure is just a straight-up, old-fashioned dungeon crawl, very much in the vein of some of the classic D&D starter adventures. Though its presentation is straightforward, the adventure isn't dumbed down in any way, and I hope it's ultimately something that gamers of all ages can have fun with.

SRPS: It all sounds super fun. Where else can folks find both of you online?

JM: My comics are Kay and P, and The Adventures of Lady Skylark, and I'm on TwitterInstagram, and Tumblr.

SFG: I can be found online at my website InsaneAngel, on Facebook, and Twitter.

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You may also be interested in:

Gamer Girl - Damsel
OK, so Damsel's got a kickass female protagonist fighting vampire hordes with awesome weapons and saving the world from evil? Yes, please! I managed to strike up a conversation with Megan Summers, the producer of Damsel. She shared with me a bit about herself as a female game developer and her work.
Read this: Damsel to the Rescue
It's got a smart, witty and brave damsel who would rather be tending her garden and perfecting her plant magic than off rescuing some silly prince. Yes, you read that correctly. Our heroine Terrilyn lives in a somewhat gender-flipped magical world where girls are expected to learn how to fight in order to rescue whatever prince has gotten himself kidnapped by some scheming Dark Lord.
Read This: Young Guinevere
Young Guinevere earned the Self-Rescuing Princess Society seal of approval for telling the story of this confident and courageous girl whose story is too often left out of the Camelot tales, or who is only remembered for her later story of betrayal and loss. Here we see her as a fresh-faced, daring young woman who knows her own capabilities and is willing to risk her own life to save others.

Wednesday, May 13, 2015

Gamer Girl



I've played a lot of games over the years, but this will be my first foray into the pen and paper RPG realm. I have to admit I'm a little nervous. And a lot excited.

A very dear friend of mine will be running her first ever campaign as a GM, and has invited me to participate. I'm so very excited because I know she likes to tell great stories, and that's exactly the kind of RPG experience I have been looking for!

Last night, for the first time in life, I sat down with some books and a character sheet, and made some tough decisions. It's not too dissimilar to creating a character in an MMO, except that there are a whole lot more choices.

Meet Agatha the Dwarf Cleric!

I still have to come up with a family name, and settle on some of the finer points of her personal backstory. I have two weeks to hash that all out, though. Then it's time to meet the party and learn our fates!

Friday, April 12, 2013

KickStart This!

I first saw Angela Patton's TED talk about a month ago, and since then I've been growing more and more amazed by this woman and her work helping girls stay connected with their fathers who are serving time in prison. Locked In NOT Locked Out (A Father-Daughter Dance in Prison) is her documentary about the project.
For one year, starting with this year’s “Date with Dad” and “Dance of Their Own,” we plan to follow four fathers: two incarcerated, who will attend the special father-daughter dance inside the Richmond City Jail; a married father who has made the “Date with Dad” an annual tradition with his daughter; and a weekend dad who is attending the “Date with Dad” for the first time. We plan to delve deep into the stories of these girls, and young women, and their relationships with their fathers. What we will reveal is the common thread that ties them all together: that all of these relationships matter, that fathers matter, and that these relationships make a difference. These familial ties are especially significant in the lives of the men who are incarcerated.


When you think of the women of jazz, I'll wager you typically think of the greats like Ella Fitzgerald or Billie Holliday, and with good reason. They were the shining stars of the era. But there were so many other women playing jazz that we rarely learn about. Producer Kay D. Ray, who has worked with Microsoft and the Experience Music Project to create over 90 films about music is trying to raise funds to edit her two hour movie, and needs our help to get Lady Be Good finished and ready to debut!
LADY BE GOOD gracefully interweaves rare archival footage, photos and filmed interviews into a full understanding of this important chapter in American musical history. Interviews with musicians, band leaders and historians include Clora Bryant, Barbara Carroll, Joy Cayler, Quincy Jones, Melba Liston, Marian McPartland, Bruce Raeburn, Carline Ray, Jane Sager, Artie Shaw, Dr. Sherrie Tucker and Gerald Wilson, just to name a few. The film is narrated by the talented musician, Patrice Rushen.

Taymika Byrd is a New Orleans native, writer, Girl Scout, Ph.D. candidate, and all-around awesome young woman! She is also a sexual abuse survivor. What started out as a writing project to help her deal with her abuse turned into her latest book The Crescent City Connection Project.
In 2012, as part of my recovery process, I decided to write a fictionalization of my experiences. It was an exercise designed to defeat my own personal demons and it was supposed to be a short story relegated to the pages of my personal journal. However, six months later it had evolved into a full length book. At that point, I decided that not only should I use this work to support my own recovery, but maybe by publishing it, this book might also support the recovery of others.


I loved the game Old Maid when I was a kid. Well, here's an exciting, fresh new take on the game, renamed Bold Maid,! I've already ordered my set of cards and can't wait to play this at Game Night!
To refresh your memory, Old Maid is a matching card game. There is no match for the Old Maid, so the player who ends up with her, loses the game. I've politically corrected this game to chip away at the negative connotations concerning single women. So in my version, the one who ends up with the BOLD MAID is the WINNER.

And while we're on the subject of the role of women in games, when Shannon Sun-Higginson learned about the harassment of women and girl gamers, she decided to create a film showcasing some of the amazing women in games and how they have changed the world of gaming forever: GTFO: A Film About Women in Gaming.
The purpose of this documentary is to reveal the experiences of women in the gaming world, both good and bad, as well as to provide steps we can take to change the environment for the better. I have already filmed interviews, tournaments, classes, and conventions, but I need your help funding the remainder of the project.

I am in love with the work of Emily Selwood! She's raising funds to get some of her pieces printed as notecards and posters so she can reach a wider audience.


There are so many amazing Kickstarter projects by and about women. Let's get them funded!

Friday, November 2, 2012

KickStart this!

Cary Cooper's new album Zuzu's Petals. The video is told from the point of view of her daughter, but features some of her lovely music. And I love the idea of her stretching herself outside her comfort zone.
Learning and becoming competent on an instrument, and learning how to carry whole shows by myself were among the things that terrified me the most. But because I love doing what I do and can’t imagine doing anything else, I made the brave commitment to stretch and see just how far stretching would take me. As it turns out, I’ve stretched pretty far!

Heroine is a role playing game with an adventurous young woman protagonist, by Josh Jordan. I've heard so many great things about this project from my various gamer friends. We don't do a lot of story-telling around here, but I might have to get a copy anyway.
Heroine is a storytelling game inspired by books and movies like Wizard of Oz, Labyrinth, Alice in Wonderland, and The Chronicles of Narnia. I love these stories about a girl who has serious problems to deal with in her regular life, but who gets whisked away to the Other World, where she has an unusual chance to be heroic.

Invisible Warriors: African American Women in World War II -- will tell the stories of African American working during World War II -- fighting the war and fighting for their own civil rights. This looks like a great project and well worth funding for the historical value alone!



Keeper of the Stars, by Aubrey Jewel - "A tale of the magic found in the night sky in the form of an animated story." This looks like a lovely book for kids, young and old alike.


Fabulous artist Therese Obergottsberger is looking for some help getting her her work scanned and ready for a showing in New York in December. She's an amazing talent!


Diary of a Champion -- Looks like the kind of sports story I'd love to see. And the cast list is impressive.
When your passion and talent don't seem to be enough, the lengths one will go are detrimental. Following the story of Track & Field star Tahja Dupree, “Diary of a Champion” explores the politics and scandal behind the doors of competition between prominent track athletes and coaches preparing for the 2016 games.


And finally, just in time for the holi-daze, check out Heather "Cloe" Bloss' Spoonful of Cats Holiday Cards. I mean, who doesn't like cute cats in holiday scenes?


What KickStarter projects are you following?

Monday, July 9, 2012

Gamer Girl - Cards Against Humanity

We got a copy of Cards Against Humanity and have been playing it quite a bit lately.




I have to admit that when I first heard about it, I was a bit skeptical. I'm no prude or a member of the Politically Correct police, but I was worried about some of the cards being too offensive, or triggering for some of our friends. But after the first round, I was sold. I don't think I've laughed that hard in ages!



Basically, the game play is very much like Apples to Apples, but really really wrong! The card czar selects a black card and reads it aloud. Then everyone else chooses a white card from their hand. The combinations can be ridiculously hilarious. In a totally guilt-inducing way.



We've run through the entire deck a couple of times, and while we know all the cards, it's still pretty fresh. That said, we're still going to order the expansion deck soon. And, while we'll continue to pre-warn guests that if it ever gets to be not-OK, we'll stop it right away or remove the offending cards. But, frankly, it hasn't been a problem yet.

That said, it's not a game for everyone. People who don't appreciate the twisted kind of humor involving all kinds of inappropriate-in-mixed-company jokes won't like this game. And it's certainly not "family friendly." So, we'll keep Apples to Apples on hand for them.